Casual Game, Build N' Rush
Negotiable Min Order Quantity Unit
- Required Quantity
-
- Place of Origin
- South Korea
- Payment Terms
- Negotiable
- Production method
- Negotiable
- Shipping / Lead Time
- Negotiable / Negotiable
- Keyword
- game app development, game application, casual game
- Category
- Indoor Sports
SEMS GAMES Co., Ltd.
- Verified Certificate
-
9
Product name | Casual Game, Build N' Rush | Certification | - |
---|---|---|---|
Category | Indoor Sports | Ingredients | - |
Keyword | game app development , game application , casual game | Unit Size | - |
Brand name | - | Unit Weigh | - |
origin | South Korea | Stock | - |
Supply type | - | HS code | - |
Product Information
Casual Game, Build N' Rush
│ DESCRIPTION │
- Build your own Mini-car and get extra coins!
- Speed up your driving with fantastic views
- Upgrade your Mini-car for better experiences
- Check your competitors thru your leaderboard
- Sync with your Facebook
│ COMPANY INFORMATION │
Since its foundation in 2012, SEMS Games has been making distinctive progress in techniques and user experience. We have been focusing our efforts to provide users with an application to create 3D printed toys of the games they play. Our company aims at creating an innovative trend in the mobile industry using this type of digital and physical interdependent associated service.
B2B Trade
Price (FOB) | Negotiable | transportation | - |
---|---|---|---|
MOQ | Negotiable | Leadtime | Negotiable |
Payment Options | Negotiable | Shipping time | Negotiable |
- President
- Jeonghun An
- Address
- 112, Dogok-ro, Gangnam-gu, Seoul, Korea
- Product Category
- Indoor Sports ,Mobile Phones
- Year Established
- 2012
- No. of Total Employees
- 1-50
- Company introduction
-
Since its foundation in 2012, SEMS Games has been making distinctive progress in techniques and user experience. We have been focussing our efforts to provide users with an application to create 3D printed toys of the games they play. Our company aims at creating an innovative trend in the mobile industry using this type of digital and physical interdependent associated service.
- Main Markets
-
Japan
South Korea
- Main Product
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