Dark Insanity_Game

Dark Insanity_Game


Negotiable Min Order Quantity Unit

Required Quantity
Place of Origin
Brand name
9groove
Payment Terms
Negotiable
Production method
Negotiable
Shipping / Lead Time
Negotiable / Negotiable
Keyword
game, mobile game, pc game
Category
Indoor Sports

9groove

Country / Year Established
South Korea South Korea /
Business type
Others
Verified Certificate

11

DUNS

Product name Dark Insanity_Game Certification -
Category Indoor Sports Ingredients -
Keyword game , mobile game , pc game Unit Size -
Brand name 9groove Unit Weigh -
origin Stock -
Supply type - HS code -

Product Information

Outline and objectives

1. Market changes

  • After the success of ‘Infinite Blade’, the quality of smartphone game graphics has improved.
  • We expect that starting from year 2013 great number of blockbuster games will appear for smart devices.
  • The number of users who are demanding high-quality blockbusters are increased.
2. Objectives
  • Produce console, Online-styled games into smart-phone environment-based games.
  • Combination of huge scale, game factors, and high-quality 3D action, which one is not able to find from existing smart-phone games.
Concept
Various Item System
Various system
  • The setting is the Dark ages.
  • Stylish action of Hack & Slash
  • High-Quality 3D : Application of latest technology.
  • Speedy game flow
  • Massive dungeons (stages)
  • Induced to continue playing by item farming
  • Unique & Rare items exist
  • Certain monster will drop specific items
  • Various options on items
  • Enchant related items
  • Many consumable items
  • Event dungeon tickets
  • PvP system connecting to internet
  • Character developing system
  • Enchanting(enhance) system
  • Event dungeon system
  • Energy / Friend(s) summoning system
  • Mission mode / Ranking system
  • Controls/User Interface - Lobby

    Controls/User Interface - Store

    Controls/User Interface - Skills

    Controls/User Interface - Dungeon

    Controls/User Interface - Play screen

    Controls/User Interface - Touch Profile

    Controls/User Interface - Attack Buttons

    Controls/User Interface - HP/MP Buttons

    Grapic Concept - Character

    Assassin(Human)
    Wizard(Elf)
    Warrior(Orc)
  • Strength – Fast attack speed and movement
  • Fancy actions and skills
  • Uses daggers with both hands
  • Short-range attack
  • Suitable for mid-level users
  • Strength – Wide-area, high damage and fancy skills
  • Weakness – Low hit-point
  • Long-range attack
  • Suitable for high-level users
    ※ will be updated later
  • Strength – Can survive with high hit point
  • High damage
  • Uses Two-handed weapon
  • Mid-range attack
  • Suitable for low level users
  • Grapic Concept - Background

    Kibroth-hattavah Castle
    The Castle of Kibroth, the capital, flourishing and served God for generations. In the peaceful Kibroth, Cardinal Chesare borrowed power from a demon and murdered the King. He turned The Castle of Kibroth into a chamber to resurrect demons.
    Main characters begin their own battles to achieve their purposes at Kibroth, where it turned into The Castle of Demons.

    Graphic Concept - Monsters

  • Specialized monsters appear for each theme
  • Boss monster appears for each dungeon
  • Boss monsters has exclusive skills depending on its features

    Game System

    • PvP System
      - Connect to the network and have 1:1 battle(PvP) with other users
      - Friendly battle with registered friends, random battle with any users who are connected to multi-play
    • Character Developing System
      - As the level gets higher, HP/MP increases and ability-points and skill-points are given
      - The user can develop their own character by using ability-points and skill-points
    • Enchant System
      - Increasing item options by using enchant exclusive items
      - Enchant system and item farming will lead players to play continuously
    • Event Dungeon
      - Only opens at a specific time. It has better items and gold drop-ratio than scenario dungeons
      - Induces players to be connected by using event dungeons
    • Energy System
      - Gauge system, energy is consumed when players use combination and dodging skills to have an advantage in battles
      - The amount of energy gauge is different at different stages of combination skills
      - Certain percentage of attack damage increases when energy gauge is full
    • Friend(s) Summoning System
      - Allows you to make a special attack in the game by paging registered friend(s)
      - Different characters can help users with different special attacks
    • Mission Mode
      - Allows users to accomplish different missions which are not in the scenario mode
      - Implemented various fun factors by using mission mode
    • Ranking System
      - Ranks are shown based on certain contents between users
      - Encourage players to be on-line by using ranking system and competition between users

    Main Fun Factors
    Various systems in Online game + Fancy display on Smartphone + Utilizes random system to increase concentration level

    • Various systems in Online game
      - Fun by character developing : Upgrade by choosing ability points earned through leveling up
      - Fun with skill features : All different styled characters can be created depending on which skills you have chosen
      - Elements will be updated to continue game play : secure game continuity through event dungeons, various items(unique/rare), monsters, adding characters
    • Fancy display on Smartphone
      - Various animations : 1000 animations which could never be found on any existing mobile games
      - Fancy actions and hitting-sense : Implemented unique hitting-sense with fancy effect and animations
      - Fancy and various displays : increases tension and concentration level with various displays in every boss stage
      - User interface optimized in smart phone environment
      - Implemented high-quality game by combining animation + sound + display + sync
    • Utilizes random system to increase concentration level
      - Introduces enchant(enhance) system : Enhances player’s weapon and armor with exclusive enchant items
      - Introduces item-drop system : You can get items with various options which are not found in stores
      - Named monsters or Boss monsters drop unique/rare items at a low probability(leading to repeated play)
  • B2B Trade

    Price (FOB) Negotiable transportation -
    MOQ Negotiable Leadtime Negotiable
    Payment Options Negotiable Shipping time Negotiable

    9groove

    Country / Year Established
    South Korea South Korea /
    Business type
    Others

    11

    DUNS

    President
    Song yong seok
    Address
    Seil Bldg. 200-18, Donggyo-dong, Mapo-gu, Seoul, Korea
    Product Category
    Indoor Sports
    No. of Total Employees
    1-50
    Company introduction

    9groove inc. is a company specialized in mobile game developing and we orient Well-made Game. Smart device mobile game developing and servicing.

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